Unity in Action: A top-notch how-to guide for game developers – #gamedev #programming

Unity in Action Joseph Hocking Manning – paperback Unity, the cross-platform game development environment, is easy to download and get running. But it definitely is not easy to learn without some help. Fortunately, Joe Hocking’s Unity in Action makes it reasonably straightforward to learn how to develop games in 3D, as well as with Unity’s … Continue reading Unity in Action: A top-notch how-to guide for game developers – #gamedev #programming

Mastering Gamification – A 30-day strategy to enhance customer engagement – #business #bookreview

  Mastering Gamification Customer Engagement in 30 Days Scot Harris and Kevin O’Gorman (Impackt Publishing – Kindle, paperback)  Gamification is now a popular buzz word in many parts of the business world. This book wisely does not try to cover every angle, but stays focused on one application: “Marketing and sales people are using gamification … Continue reading Mastering Gamification – A 30-day strategy to enhance customer engagement – #business #bookreview

OpenGL ES 2 for Android – A fine quick-start guide for new developers – #android #programming #bookreview

OpenGL ES 2 for Android A Quick-Start Guide Kevin Brothaler (Pragmatic Bookshelf – paperback) Yes, the timing might seem a bit strange, releasing an OpenGL ES 2 book in early July, 2013, barely a month before the August release of OpenGL ES 3. However, OpenGL ES 3 is backward-compatible with OpenGL ES 2. And the … Continue reading OpenGL ES 2 for Android – A fine quick-start guide for new developers – #android #programming #bookreview

Realm of Racket: Learn to Program, One Game at a Time – #Racket #game #programming #bookreview

Realm of Racket Learn to Program, One Game at a Time! Matthias Felleisen, David Van Horn, Conrad Barski, M.D., Forrest Bice, Rose DeMaio, Spencer Florence, Feng-Yun Mimi Lin, Scott Lindeman, Nicole Nussbaum, Eric Peterson, and Ryan Plessner (No Starch Press – paperback, Kindle) Formerly known as PLT Scheme, Racket is an offshoot of the Lisp/Scheme … Continue reading Realm of Racket: Learn to Program, One Game at a Time – #Racket #game #programming #bookreview

Designing Games – A well-written, comprehensive guide to video game engineering – #bookreview

Designing Games A Guide to Engineering Experiences Tynan Sylvester (O’Reilly – paperback, Kindle) If you design video games, if you hope to become a game creator, or if you work for a company whose lifeblood is creating and maintaining successful video games, you need to read this excellent book.  Tynan Sylvester provides a comprehensive overview … Continue reading Designing Games – A well-written, comprehensive guide to video game engineering – #bookreview

Python for Kids – A fun & efficient how-to book that even grownups can enjoy – #programming #bookreview

Python for Kids Jason R. Briggs (No Starch Press – paperback, Kindle) Subtitled “A Playful Introduction to Programming,” Python for Kids is recommended “for kids aged 10+ (and their parents).” But what if your kids are grown or you don’t have any kids? Should you ignore this book while learning Python? Absolutely not. I’ve recently … Continue reading Python for Kids – A fun & efficient how-to book that even grownups can enjoy – #programming #bookreview

LEGO Bonanza — Stack ’em up: 3 hot new books for LEGO builders – #bookreview

No Starch Press recently has released three new books aimed at the world’s millions of LEGO™ builders: The Unofficial LEGO™ Builder’s Guide, 2nd Edition The LEGO™ Adventure Book, Vol. 1 The Unofficial LEGO™ Technic Builder’s Guide. Here are short reviews of each. The Unofficial LEGO™ Builder’s Guide, 2nd Edition Allan Bedford (No Starch, paperback – … Continue reading LEGO Bonanza — Stack ’em up: 3 hot new books for LEGO builders – #bookreview

Enterprise Games – How to build a better 21st-century business with game mechanics – #business #bookreview

Enterprise Games: Using Game Mechanics to Build a Better Business Michael Hugos (O’Reilly, paperback – Kindle) Can 21st-century games and gamers attack and destroy the top-down, assembly-line thinking that still keeps many businesses firmly rooted in the previous century?  Michael Hugos’ compelling new book makes a solid case that they can. Game mechanics, he argues, can … Continue reading Enterprise Games – How to build a better 21st-century business with game mechanics – #business #bookreview

Practical Computer Vision with SimpleCV – ‘Seeing’ with Python – #programming #bookreview

Practical Computer Vision with SimpleCV Kurt Demaagd, Anthony Oliver, Nathan Oostendorp, and Katherine Scott (O’Reilly, paperback – Kindle) SimpleCV, or Simple Computer Vision, is “an easy-to-use Python framework that bundles together open source computer vision libraries and algorithms for solving problems,” according to the authors of this useful and informative how-to book. The subtitle is “Making … Continue reading Practical Computer Vision with SimpleCV – ‘Seeing’ with Python – #programming #bookreview

WebGL: Up and Running – 3D Web graphics for the beginner, with expert guidance – #bookreview

WebGL: Up and Running Tony Parisi (O’Reilly, paperback – Kindle) “WebGL,” Tony Parisi notes, “brings 3D to the browser, providing a JavaScript interface to the graphics hardware on your machine.” Parisi is co-creator of the VRML and X3D languages which have become ISO standards for networked 3D graphics. So he knows a bit about using … Continue reading WebGL: Up and Running – 3D Web graphics for the beginner, with expert guidance – #bookreview