Unity in Action: A top-notch how-to guide for game developers – #gamedev #programming

Unity in Action Joseph Hocking Manning – paperback Unity, the cross-platform game development environment, is easy to download and get running. But it definitely is not easy to learn without some help. Fortunately, Joe Hocking’s Unity in Action makes it reasonably straightforward to learn how to develop games in 3D, as well as with Unity’s … Continue reading Unity in Action: A top-notch how-to guide for game developers – #gamedev #programming

Mastering Gamification – A 30-day strategy to enhance customer engagement – #business #bookreview

  Mastering Gamification Customer Engagement in 30 Days Scot Harris and Kevin O’Gorman (Impackt Publishing – Kindle, paperback)  Gamification is now a popular buzz word in many parts of the business world. This book wisely does not try to cover every angle, but stays focused on one application: “Marketing and sales people are using gamification … Continue reading Mastering Gamification – A 30-day strategy to enhance customer engagement – #business #bookreview

Realm of Racket: Learn to Program, One Game at a Time – #Racket #game #programming #bookreview

Realm of Racket Learn to Program, One Game at a Time! Matthias Felleisen, David Van Horn, Conrad Barski, M.D., Forrest Bice, Rose DeMaio, Spencer Florence, Feng-Yun Mimi Lin, Scott Lindeman, Nicole Nussbaum, Eric Peterson, and Ryan Plessner (No Starch Press – paperback, Kindle) Formerly known as PLT Scheme, Racket is an offshoot of the Lisp/Scheme … Continue reading Realm of Racket: Learn to Program, One Game at a Time – #Racket #game #programming #bookreview

Designing Games – A well-written, comprehensive guide to video game engineering – #bookreview

Designing Games A Guide to Engineering Experiences Tynan Sylvester (O’Reilly – paperback, Kindle) If you design video games, if you hope to become a game creator, or if you work for a company whose lifeblood is creating and maintaining successful video games, you need to read this excellent book.  Tynan Sylvester provides a comprehensive overview … Continue reading Designing Games – A well-written, comprehensive guide to video game engineering – #bookreview

Enterprise Games – How to build a better 21st-century business with game mechanics – #business #bookreview

Enterprise Games: Using Game Mechanics to Build a Better Business Michael Hugos (O’Reilly, paperback – Kindle) Can 21st-century games and gamers attack and destroy the top-down, assembly-line thinking that still keeps many businesses firmly rooted in the previous century?  Michael Hugos’ compelling new book makes a solid case that they can. Game mechanics, he argues, can … Continue reading Enterprise Games – How to build a better 21st-century business with game mechanics – #business #bookreview

Tap, Move, Shake: Turning Your Game Ideas into iPhone & iPad Apps – #bookreview

Tap, Move, Shake: Turning Your Game Ideas into iPhone & iPad Apps By Todd Moore (O’Reilly, paperback, list price $29.99; Kindle edition, list price $23.99) If you have some game ideas and a little coding experience, this well-focused and well-written book can show you how to get started as a developer of iPhone and iPad … Continue reading Tap, Move, Shake: Turning Your Game Ideas into iPhone & iPad Apps – #bookreview

CoffeeScript: Accelerated JavaScript Development – #bookreview #programming

CoffeeScript: Accelerated JavaScript Development By Trevor Burnham (Pragmatic Bookshelf, $29.00, paperback) JavaScript was thrown together in 10 days and “was never meant to be the most important programming language in the world,” says Trevor Burnham, a web developer and founder of DataBraid, a startup focused on “developing data analysis and visualization tools.” Yet, JavaScript was “understood … Continue reading CoffeeScript: Accelerated JavaScript Development – #bookreview #programming

Privacy and Big Data – #bookreview #nonfiction

Privacy and Big Data By Terence Craig and Mary E. Ludloff (O’Reilly Media, $19.99, paperback; $16.99, Kindle) Worried about the safety of your personal data? That genie, unfortunately is long out of the bottle—and very likely spread all over the planet now. In Privacy and Big Data, authors Terence Craig and Mary E. Ludloff provide an … Continue reading Privacy and Big Data – #bookreview #nonfiction

Designed for Use: Create Usable Interfaces for Applications and the Web – #bookreview

Designed for Use: Create Usable Interfaces for Applications and the Web By Lukas Mathis (Pragmatic Bookshelf, $35.00 paperback) There’s no code inside this well-written book for programmers and visual designers. Instead, the focus is on usability — how people use things — and how you can make big, modest or subtle improvements to their experiences … Continue reading Designed for Use: Create Usable Interfaces for Applications and the Web – #bookreview

Gamification by Design – Implementing Game Mechanics in Web and Mobile Apps – #bookreview

Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps By Gabe Zichermann and Christopher Cunningham (O’Reilly, $24.99, paperback; $9.99, Kindle) Many companies which sell us products and services are rushing to try to adapt successful videogame strategies to their sales techniques. This well-written and adequately illustrated book encourages companies to view consumers as “players” rather … Continue reading Gamification by Design – Implementing Game Mechanics in Web and Mobile Apps – #bookreview