Rapid Android Development – Using Processing to build apps fast – #programming #bookreview

Rapid Android Development Build Rich, Sensor-Based Applications with Processing Daniel Sauter (Pragmatic Bookshelf – paperback) The main goal of Daniel Sauter’s nicely written new book is to help you learn “how to develop interactive, sensor-based Android apps” quickly. At first glance, you may question how “quickly” you can go through 13 chapters with a total … Continue reading Rapid Android Development – Using Processing to build apps fast – #programming #bookreview

OpenGL ES 2 for Android – A fine quick-start guide for new developers – #android #programming #bookreview

OpenGL ES 2 for Android A Quick-Start Guide Kevin Brothaler (Pragmatic Bookshelf – paperback) Yes, the timing might seem a bit strange, releasing an OpenGL ES 2 book in early July, 2013, barely a month before the August release of OpenGL ES 3. However, OpenGL ES 3 is backward-compatible with OpenGL ES 2. And the … Continue reading OpenGL ES 2 for Android – A fine quick-start guide for new developers – #android #programming #bookreview

WebGL: Up and Running – 3D Web graphics for the beginner, with expert guidance – #bookreview

WebGL: Up and Running Tony Parisi (O’Reilly, paperback – Kindle) “WebGL,” Tony Parisi notes, “brings 3D to the browser, providing a JavaScript interface to the graphics hardware on your machine.” Parisi is co-creator of the VRML and X3D languages which have become ISO standards for networked 3D graphics. So he knows a bit about using … Continue reading WebGL: Up and Running – 3D Web graphics for the beginner, with expert guidance – #bookreview