‘Make It Glow: LED Projects for the Whole Family’ – #bookreview

Back when I first learned basic electrical and electronic circuits, I also learned how to burn my fingers on a hot soldering iron and how to accidentally cut and pinch my digits with wire cutters and needle-nosed pliers. Years later, I learned how to make printed circuit boards, using nasty, corrosive chemicals and an electric … Continue reading ‘Make It Glow: LED Projects for the Whole Family’ – #bookreview

OpenGL ES 2 for Android – A fine quick-start guide for new developers – #android #programming #bookreview

OpenGL ES 2 for Android A Quick-Start Guide Kevin Brothaler (Pragmatic Bookshelf – paperback) Yes, the timing might seem a bit strange, releasing an OpenGL ES 2 book in early July, 2013, barely a month before the August release of OpenGL ES 3. However, OpenGL ES 3 is backward-compatible with OpenGL ES 2. And the … Continue reading OpenGL ES 2 for Android – A fine quick-start guide for new developers – #android #programming #bookreview

LEGO Bonanza — Stack ’em up: 3 hot new books for LEGO builders – #bookreview

No Starch Press recently has released three new books aimed at the world’s millions of LEGO™ builders: The Unofficial LEGO™ Builder’s Guide, 2nd Edition The LEGO™ Adventure Book, Vol. 1 The Unofficial LEGO™ Technic Builder’s Guide. Here are short reviews of each. The Unofficial LEGO™ Builder’s Guide, 2nd Edition Allan Bedford (No Starch, paperback – … Continue reading LEGO Bonanza — Stack ’em up: 3 hot new books for LEGO builders – #bookreview

Enterprise Games – How to build a better 21st-century business with game mechanics – #business #bookreview

Enterprise Games: Using Game Mechanics to Build a Better Business Michael Hugos (O’Reilly, paperback – Kindle) Can 21st-century games and gamers attack and destroy the top-down, assembly-line thinking that still keeps many businesses firmly rooted in the previous century?  Michael Hugos’ compelling new book makes a solid case that they can. Game mechanics, he argues, can … Continue reading Enterprise Games – How to build a better 21st-century business with game mechanics – #business #bookreview

Super Scratch Programming Adventure – Kids can learn programming without typing code – #bookreview

Super Scratch Programming Adventure The LEAD Project (No Starch Press, paperback) Scratch is widely popular, free educational software for children ages 8 and up. And its simple, graphics-based programming language has a dual mission, says Professor Mitchel Resnick, director of the Massachusetts Institute of Technology’s Scratch Team. The MIT group helped develop the software in … Continue reading Super Scratch Programming Adventure – Kids can learn programming without typing code – #bookreview

Tap, Move, Shake: Turning Your Game Ideas into iPhone & iPad Apps – #bookreview

Tap, Move, Shake: Turning Your Game Ideas into iPhone & iPad Apps By Todd Moore (O’Reilly, paperback, list price $29.99; Kindle edition, list price $23.99) If you have some game ideas and a little coding experience, this well-focused and well-written book can show you how to get started as a developer of iPhone and iPad … Continue reading Tap, Move, Shake: Turning Your Game Ideas into iPhone & iPad Apps – #bookreview

Gamification by Design – Implementing Game Mechanics in Web and Mobile Apps – #bookreview

Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps By Gabe Zichermann and Christopher Cunningham (O’Reilly, $24.99, paperback; $9.99, Kindle) Many companies which sell us products and services are rushing to try to adapt successful videogame strategies to their sales techniques. This well-written and adequately illustrated book encourages companies to view consumers as “players” rather … Continue reading Gamification by Design – Implementing Game Mechanics in Web and Mobile Apps – #bookreview